Tag Archives: Game Design

The Analog XP #6 – Lost in Translation

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We have a bunch of new popular foreign games being launched here and this translation thing is something that have been bothering me for quite some time, since I decided to first launch my game PULSE in English. But how does someone translate some work to another culture?

This is also an edition where I changed how Full Games will be handled. Well, like evertything else here, this is a new experimentation on my behalf. I always hated how the format of the magazine changed for some games we published and it used to just greatly enlarge the size of the magazine. Another thing is that these games are mostly prototypes frequently being tested and updated, but Patreon still does not let us re-upload files. So I decided to keep the games in an environment that I can edit and change the files so you’ll always have access to the latest version available.

Please send me your suggestions on this matter… and on everything you want to!

In this issue:
+ Interviews: LOST IN TRANSLATION?
What are the main worries when decoding a game to a different language? These are the guys we asked that:
AISLAN DE BORBA ( Our Last Best Hope )
MATHEUS FUNFAS ( FATE Core )
ANESIO VARGAS ( Numenera )
GILVAN GOUVEA ( Iron Kingdoms )

+ SPEED DESIGN
The experience on writing one game a month for almost an year

+full game: PRISONER
A GMless story game about survival and co-op between enemies isolated in a hostile planet

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The Analog XP – Issue #5

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So issue number 5 is finally online! This was a very cool month here in Brazil with a lot of different discussions. We had presidential elections and most people were really into discuss almost about anything! On top of that many talks about how our market is going. Our economy still favor the internal market what makes international shipping almost impossible for us, and that shouldn’t change anytime soon since our last president got re-elected. So the best I can do for now is keep working on digital content!

In this Analog XP you will find:
+ GAMES AS ART?
The old discussion about games as a new art form gains a new perspective through story games

+ STORY VS CHALLENGE
Should this be something to discuss at all?

+ DESIGN MATTERS
A look on how Brazilian games really care for their looks and how could that affect gameplay

+ Full Game: LOOKING FOR HOME
A profound solo game focused at the search for things to really care for

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